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Use of VR Equipment is at your own risk. Although VR is Generally safe for use for all people ages 13 and up, there are some risks that should be known so you may decide if it is right for you. The Nexverse Virtual Reality Gaming will not be held liable for any damage or loss to personal health, property, or well-being. Necessary safety measures have been taken and we assume no responsibility for the pre-existing health of our customers. Be advised your health is in your hands consult your physician before using VR to ensure you have no underlying issues that may cause you harm.
IMPORTANT NOTICE
Virtual Reality (“VR”) is a new technology that is developing all the time. As with any new technology, there is limited research into the long-term effects of using VR. VR is a very immersive experience and there are some risks associated with its use, particularly as it can affect everyone differently. The most obvious risk involves injuries caused by blundering into real objects while immersed in VR. We have mediated this risk by providing a padded booth for gameplay.
We do NOT recommend that children under the age of 10 use VR headsets. Anyone under the age of 13 must have parental consent to use or VR equipment.
POTENTIAL RISKS
Discomfort: eye strain; blurred, altered or double vision; motion sickness; nausea; loss of awareness; dizziness; light-headedness; drowsiness; impaired balance or hand-eye coordination; disorientation
Hearing damage: listening to sound at high volume in the headphones can cause irreparable damage to your hearing. There is a volume control feature to reduce the risk of hearing damage
Seizures: triggered by flickering screens and flashing images or patterns which may occur while experiencing the VR
Interference with Medical Devices: the VR equipment may affect the operation of some medical devices such as cardiac pacemakers or other implanted medical devices
Pre-existing Health Issues: the VR equipment (including the headsets and rumble chairs) and content may affect those with pre-existing medical (such as a heart ailment), mental health conditions (such as anxiety or post-traumatic stress disorder), or aggravate physical injuries (such as back or neck conditions)
Pregnancy: Use of the VR experience may adversely affect pregnant women
Immersion: It is possible to feel claustrophobia, panic or other phobias when using the VR equipment We recommend that you do NOT enter the VR experience when tired, or ill, under the influence of alcohol or drugs, hung-over, in pain, or feel stressed or anxious in any way as these factors can increase your risk of potential issues.
Please do not use VR if you are prone to any of the above conditions.
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